Balance characters, weapons, or units using power budgets, counterplay analysis, and a data-driven tuning process.
## CONTEXT My game has a balance problem: certain options dominate, others are dead weight, and players have found a degenerate strategy that sucks the fun out of matches. I need a rigorous, repeatable process for balancing my characters, weapons, units, or builds, grounded in power budgets and counterplay rather than…
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