Design a balanced virtual economy with healthy currency faucets, sinks, and anti-inflation safeguards for a live game.
## CONTEXT My game has currencies and resources, but the economy is broken: players hoard wealth, inflation makes early content worthless, and there is nothing meaningful to spend on at endgame. I need a properly designed economy with balanced faucets (sources) and sinks (drains), multiple currency tiers with clear…
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