Design an extensible combat system covering hitboxes/hurtboxes, damage calculation, status effects, hitstop, and combos that stays data-driven and feels impactful.
## CONTEXT I am building a combat system and I want a clean, extensible pipeline rather than a tangle of if-statements that breaks every time I add a weapon or status effect. I need reliable hit detection (hitboxes/hurtboxes synced to animation), a flexible damage calculation pipeline (base damage, resistances,…
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