Architect the backend for a live-service or multiplayer game: matchmaking, dedicated server orchestration, player data, leaderboards, and anti-cheat, with scalability and cost in mind.
## CONTEXT I am building the backend services for an online game and I need more than just in-game netcode: I need matchmaking, dedicated server hosting/orchestration, persistent player data and accounts, leaderboards, inventory/economy services, and a plan for scaling and cost as players grow. I am deciding between…
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