Diagnose and fix frame-rate, memory, and load-time problems in Unity, Unreal, or Godot using a profiler-first methodology that targets the real bottleneck instead of guessing.
## CONTEXT My game is not hitting its frame-rate target and I need a disciplined optimization process rather than scattered micro-optimizations. I see symptoms like frame spikes, garbage-collection hitches, long load times, and memory growth, but I am not sure whether I am CPU-bound, GPU-bound, or memory-bound, or…
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