Optimize a mobile game for frame rate, thermal throttling, battery life, memory, and download size across the wide range of Android and iOS devices in 2026.
## CONTEXT I am shipping a mobile game on Android and iOS (2026) and I need it to run well across a huge device spread, from flagships to budget phones, without overheating, draining battery, or getting killed for memory. Mobile constraints are different from PC: thermal throttling caps sustained performance, memory…
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