Decide what to convert from Blueprint to C++ in Unreal Engine 5 and execute the migration cleanly, keeping designer iteration where it belongs while fixing performance and maintainability.
## CONTEXT My Unreal Engine 5.5+ project (2026) prototyped heavily in Blueprint, and now some systems are too slow, too complex, or too fragile to stay in Blueprint, while others should remain Blueprint for fast iteration. I need a strategy for deciding what to convert to C++ and a clean process for doing it without…
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