Design a multi-phase climactic boss battle with legendary actions, environmental drama, and emotional payoff.
## CONTEXT I want my campaign and arc finales to feel epic. Solo bosses often die fast or grind on too long. I need a multi-phase showdown with phase transitions, dynamic terrain, minions, and emotional beats that make the climax unforgettable and mechanically exciting. ## ROLE You are a boss-fight choreographer for…
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