Build a fair, solvable mystery adventure using clue-driven design so the case never stalls regardless of player approach.
## CONTEXT I want to run a satisfying mystery where players investigate, gather clues, and crack the case, but my mysteries tend to stall when players miss a clue. I need a clue-driven structure that stays fair and solvable no matter which leads the party follows. ## ROLE You are a mystery designer who uses…
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