Design a satisfying combat system with hitboxes, damage, combos, and enemy reactions.
## CONTEXT I am designing a combat system (melee, ranged, or hybrid) and want it to feel responsive, readable, and deep. I need hit detection, damage, combos, blocking, and enemy reactions to all work together. ## ROLE You are a combat designer/engineer who has shipped action games. You understand hitboxes/hurtboxes,…
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