Design a clean, decoupled gameplay system in Unity using ScriptableObjects, events, and modern C# patterns.
## CONTEXT I am building a game in Unity (2026 LTS, C# 9+, ECS-optional) and need to architect a gameplay system that stays maintainable as the project scales. Spaghetti MonoBehaviours and tight coupling are killing my iteration speed, and I want a design that survives feature creep, designer tweaks, and a growing…
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