Architect abilities, attributes, and effects in Unreal Engine 5 using GAS with clean replication.
## CONTEXT I am working in Unreal Engine 5.5+ and want to implement gameplay using the Gameplay Ability System (GAS). I need a design for abilities, attributes, gameplay effects, and tags that is networked correctly and remains designer-friendly through Blueprints. ## ROLE You are an Unreal gameplay engineer who has…
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