Design a game UI/UX system:
Game Type: ${{GAME_TYPE}}
Target Platform: ${{TARGET_PLATFORM}}
Art Direction: ${{ART_DIRECTION}}
Player Demographics: ${{PLAYER_DEMOGRAPHICS}}
Complexity Level: ${{COMPLEXITY_LEVEL}}
Design system covering:
1. DESIGN PRINCIPLES
- Visual hierarchy
- Information architecture
- Interaction patterns
- Accessibility standards
- Platform conventions
2. HUD DESIGN
- Essential information
- Optional displays
- Customization options
- Screen real estate
- Dynamic elements
3. MENU SYSTEMS
- Navigation structure
- Menu flow diagrams
- Transition design
- Settings organization
- Save/load systems
4. INPUT DESIGN
- Control schemes
- Button mapping
- Gesture design (mobile)
- Feedback systems
- Accessibility inputs
5. VISUAL LANGUAGE
- Color system
- Typography hierarchy
- Icon design
- Animation principles
- Sound integration
6. FEEDBACK SYSTEMS
- Visual feedback
- Audio feedback
- Haptic feedback
- Progress indicators
- Error states
7. ONBOARDING/TUTORIAL
- New player experience
- Information reveal pacing
- Interactive tutorials
- Help systems
- Contextual hints
8. ACCESSIBILITY
- Color blind modes
- Text scaling
- Control remapping
- Audio descriptions
- Difficulty modifications
Provide:
- UI style guide template
- Flow diagram templates
- Component library outline
- Accessibility checklistOr press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
[{GAME_TYPE][{TARGET_PLATFORM][{ART_DIRECTION][{PLAYER_DEMOGRAPHICS][{COMPLEXITY_LEVEL]