Create UI and HUD concept designs.
**Game Type:** ${{GAME}}
**UI Style:** ${{STYLE}}
**Key Information:** ${{INFO}}
**Platform:** ${{PLATFORM}}
Generate UI concept:
**Design Foundation:**
UI Philosophy:
- Diegetic vs non-diegetic
- Minimalist vs detailed
- Immersive vs informative
- Themed vs neutral
- Adaptive vs static
**Essential Elements:**
Core HUD:
- Health/status
- Resources/ammo
- Minimap/compass
- Objective markers
- Ability cooldowns
- Interaction prompts
**Visual Language:**
Style Consistency:
- Shape language
- Color coding
- Icon style
- Typography
- Animation style
**Information Hierarchy:**
Priority Design:
- Critical info (largest/brightest)
- Important info (medium)
- Secondary info (smaller)
- Optional info (hidden)
- Contextual pop-ups
**Screen Real Estate:**
Layout Strategy:
- Safe zones
- Corner placement
- Edge anchoring
- Center clear
- Scalable elements
**State Changes:**
Dynamic UI:
- Combat mode
- Exploration mode
- Menu mode
- Cutscene mode
- Danger state
**Feedback Systems:**
Player Communication:
- Damage indicators
- Heal effects
- Power-ups
- Warnings
- Confirmations
**Menu Design:**
Interface Screens:
- Main menu
- Pause menu
- Inventory
- Map screen
- Settings
**Accessibility:**
Inclusive Design:
- Colorblind options
- Size scaling
- Contrast modes
- Audio alternatives
- Customization optionsOr press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
[{GAME][{STYLE][{INFO][{PLATFORM]Copy and paste into your favorite AI tool
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