Create detailed pixel art scenes and characters with retro video game aesthetics and limited color palettes.
## Pixel Art Scene Formula
### Core Structure
[Scene/subject], pixel art, [resolution style], [color palette], [era reference], [detail level]
### Template
{{scene_description}}, pixel art, {{resolution_style}}, {{limited_palette}}, {{game_era_reference}}, {{detail_level}}, retro gaming aesthetic, crisp pixels --ar {{aspect_ratio}} --v 6.1 --s 300
### Resolution Styles
- 8-bit NES style (limited)
- 16-bit SNES/Genesis (richer)
- 32-bit PlayStation (detailed)
- Game Boy monochrome
- modern HD pixel art
- isometric pixel style
### Color Palettes
- NES palette (54 colors)
- Game Boy green monochrome
- SNES expanded palette
- CGA 4-color
- custom limited 16 colors
- modern extended palette
- pastel pixel palette
### Game Era References
- classic platformer (Mario, Sonic)
- RPG overworld (Final Fantasy, Zelda)
- fighting game (Street Fighter)
- adventure game (LucasArts)
- arcade cabinet
- modern indie pixel (Celeste, Hollow Knight)
### Scene Types
- side-scrolling level
- top-down overworld
- character sprite sheet
- environment tileset
- item/weapon icons
- battle scene
- cutscene portrait
### Detail Levels
- simple iconic
- moderate detail
- highly detailed
- anti-aliased smooth
- dithering shading
- clean hard edges
### Example Prompt
Fantasy village with market square and medieval buildings, pixel art, 16-bit SNES style, limited 32-color palette with warm earth tones, classic RPG overworld reference, moderate detail with clean edges, small characters visible, retro gaming aesthetic, crisp pixels --ar 16:9 --v 6.1 --s 300Or press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
{{scene_description}{{resolution_style}{{limited_palette}{{game_era_reference}{{detail_level}{{aspect_ratio}Copy and paste into your favorite AI tool
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