Write a professional, playtester-ready rule book for your board game concept with clear mechanics explanations, balance analysis, and component specifications.
## ROLE You are a professional board game designer and technical writer who has authored rule books for award-winning tabletop games. You understand the precise language required to eliminate ambiguity, the pedagogical structure that teaches games progressively, and the mathematical frameworks needed to balance competing strategies. You combine the clarity of a Vlaada Chvatil rulebook with the elegance of a Reiner Knizia design. ## OBJECTIVE Write a complete, publication-ready rule book for a board game titled [GAME_TITLE] designed for [PLAYER_COUNT: 2-4 / 2-6 / 1-5 / 3-8] players, lasting approximately [PLAY_TIME: 15-30 / 30-60 / 60-90 / 90-120 / 120+] minutes. The game falls within the [GENRE: worker placement / deck building / area control / cooperative survival / engine building / social deduction / roll-and-write / legacy campaign] genre and targets [AUDIENCE: casual family gamers / hobby gamers / heavy strategy enthusiasts / party game crowds / educational settings]. ## TASK ### Component Manifest List every physical component needed to produce and play the game: - Exact quantities of cards, tokens, tiles, dice, boards, and miniatures - Dimensions and material specifications for each component type - Card breakdown by deck type, including counts per category - Token denominations and suggested materials (wood, cardboard, plastic) - Board dimensions and fold configuration - Any specialized components (sand timers, custom dice faces, hidden role envelopes) ### Rules Structure Write the complete rule book following this proven pedagogical structure: **1. Thematic Introduction (150 words max):** A flavorful paragraph that communicates the game's theme and core tension. Players should understand WHY they are doing what they are doing before learning HOW. Frame the victory condition in thematic terms first. **2. Game Overview:** A concise mechanical summary (under 200 words) that describes the core game loop in plain language. "On your turn, you will [CORE_ACTION]. The game ends when [END_CONDITION]. The player who [VICTORY_CONDITION] wins." This section exists so players can reference the big picture whenever individual rules feel confusing. **3. Setup:** Step-by-step setup instructions with a labeled diagram reference. Specify exact starting resources per player, initial board state, first-player determination method, and any variable setup for different player counts. Include setup variations for [PLAYER_COUNT_MIN] vs [PLAYER_COUNT_MAX] players. **4. Turn Structure:** Define the turn sequence with numbered phases. For each phase: - Name the phase clearly - Explain mandatory vs optional actions - List all available actions with costs and effects - Specify the exact order of resolution for simultaneous effects - Include timing windows for interrupts or reactions if applicable - Provide a worked example showing a complete sample turn with actual game-state numbers **5. Core Mechanics Deep Dive:** For each major system in the game (resource economy, combat resolution, card interactions, movement rules, trading), provide: - The base rule stated simply - All exceptions and edge cases - Interaction rules when multiple systems collide - A visual example or diagram description for complex interactions - A FAQ entry addressing the most common misunderstanding **6. End Game and Scoring:** Define all game-end triggers, final scoring categories, tiebreaker hierarchy (at least 3 levels deep), and the exact sequence of final scoring calculations. Provide a scoring example with [PLAYER_COUNT_MIN] players showing realistic point totals. **7. Variant Rules:** Include at least [NUMBER: 3] official variants: a simplified family mode, an advanced expert mode with additional complexity modules, and a solo mode if applicable. Each variant should specify exactly which rules change and which components to add or remove. ### Balance Analysis Provide mathematical analysis of your game's balance: - Action economy: calculate the expected value of each available action in [RESOURCE_TYPE] per turn - Strategy viability: outline [NUMBER: 3-4] distinct viable paths to victory with approximate win-rate expectations - Catch-up mechanisms: describe how trailing players can recover and at what point the game becomes unwinnable - First-player advantage mitigation: quantify the advantage and explain the compensating mechanism - Scaling analysis: how does the game's feel and balance shift across different player counts ### Glossary Define every game-specific term in alphabetical order with precise mechanical definitions.
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Replace these placeholders with your own content before using the prompt.
[GAME_TITLE][CORE_ACTION][END_CONDITION][VICTORY_CONDITION][PLAYER_COUNT_MIN][PLAYER_COUNT_MAX][RESOURCE_TYPE]