Use normal maps for detailed surface and texture control
{{SUBJECT_DESCRIPTION}} with detailed surface textures, {{MATERIAL_TYPE}}, complex surface geometry, intricate {{SURFACE_DETAILS}}, {{LIGHTING}} revealing surface detail, high detail, masterpiece quality
ControlNet Normal Map Settings:
- Preprocessor: normal_midas / normal_bae
- Model: control_v11p_sd15_normalbae
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[{SUBJECT_DESCRIPTION][{MATERIAL_TYPE][{SURFACE_DETAILS][{LIGHTING]