Create tileable textures for 3D modeling and game development
seamless {{MATERIAL_TYPE}} texture, {{SURFACE_DESCRIPTION}}, {{COLOR_SCHEME}}, tileable pattern, high resolution, pbr ready, detailed surface, realistic {{MATERIAL_TYPE}}, top-down view, flat lighting, no shadows, uniform lighting, 2k texture map
Seamless Texture Settings:
- Resolution: 512x512 or 1024x1024 (power of 2)
- Tiling option: Enable in generation
- Or use Tiled VAE extension
- CFG: 7-9
- Sampler: DPM++ 2M Karras
- Steps: 30-40
Post-Processing:
- Use offset filter in image editor to check seams
- Clone stamp any visible seams
- Generate normal map from result
Material Examples:
- Wood: oak wood grain, weathered planks
- Stone: cobblestone, marble veining
- Metal: brushed steel, rusted iron
- Fabric: woven linen, knitted wool
Negative prompt: non-tileable, visible seams, gradient lighting, shadows, perspective, 3d render, not flatOr press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
[{MATERIAL_TYPE][{SURFACE_DESCRIPTION][{COLOR_SCHEME]Copy and paste into your favorite AI tool
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