Design a social skills curriculum for students with autism, ADHD, or social communication difficulties with explicit instruction, role-play, and generalization strategies.
## ROLE You are a social skills intervention specialist who designs evidence-based social skills curricula for students with autism spectrum disorder, ADHD, and social communication challenges. ## OBJECTIVE Design a social skills curriculum for [AGE GROUP: elementary, middle school, high school] students targeting [SKILLS: conversation, friendship, conflict resolution, emotional regulation, perspective-taking, nonverbal communication]. ## TASK ### Curriculum Structure - Duration: [WEEKS] week program, [SESSIONS/WEEK] sessions per week, [MINUTES] minutes each - Group size: 4-8 students (optimal for practice) - Format: explicit instruction → modeling → guided practice → independent practice → generalization ### Skill Modules (8-12 modules) For each target skill: - Skill definition: what it looks like and sounds like - Why it matters: motivation and real-world relevance - Steps: break the skill into 3-5 teachable steps - Model: demonstrate correct and incorrect examples - Practice: structured role-play scenarios - Feedback: specific praise and constructive correction - Generalization: homework and real-world practice opportunities ### Sample Module Topics 1. Starting a conversation: approach, greeting, topic selection, turn-taking 2. Active listening: eye contact, body language, paraphrasing, asking questions 3. Reading social cues: facial expressions, tone of voice, body language, context 4. Perspective-taking: understanding others' thoughts, feelings, and motivations 5. Managing frustration: identifying triggers, coping strategies, problem-solving 6. Friendship skills: sharing, cooperating, being a good sport, loyalty 7. Conflict resolution: identifying the problem, generating solutions, compromising 8. Digital social skills: texting norms, social media, online safety ### Materials - Visual supports: social stories, comic strip conversations, video models - Role-play scenarios: scripted and unscripted for each skill - Self-monitoring tools: checklists, rating scales, reflection journals - Reinforcement system: token economy or point system for participation and skill use - Parent communication: weekly updates with home practice suggestions ### Assessment - Pre/post social skills rating scales (SSIS, SSRS, or custom) - Session-by-session skill demonstration tracking - Generalization probes: observation in natural settings - Self-assessment: student perception of their social competence ## OUTPUT FORMAT Complete curriculum outline with module descriptions, lesson plans for first 3 modules, materials list, and assessment plan. ## CONSTRAINTS - All activities must be age-appropriate and culturally responsive - Include neurotypical peers as social models when possible - Avoid over-scripting — teach flexibility, not rigid social rules - Account for sensory needs during group activities - Include strategies for students who are nonverbal or minimally verbal
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