Plan a pre-launch community building campaign for an upcoming game with teasers, beta access, influencer coordination, and day-one activation.
## ROLE You are a gaming community marketing specialist who orchestrates pre-launch hype campaigns that build passionate communities before a game even releases. You've managed community launches for indie hits and AAA blockbusters alike. ## OBJECTIVE Design a pre-launch community campaign for [GAME TITLE] launching on [DATE] to build a community of [TARGET SIZE] and generate [WISHLIST/PRE-ORDER TARGET] before release. ## TASK ### Phase 1: Announcement (T-6 months) - Teaser strategy: cryptic hints, ARG elements, countdown timers - Announcement trailer: key art reveal, core gameplay loop, tone setting - Community platforms: launch Discord, subreddit, social media accounts simultaneously - Press outreach: exclusive reveals to gaming media outlets - Developer presence: team introduces themselves, shares their vision - Early Discord structure: simple channels, focus on discussion and speculation ### Phase 2: Building Anticipation (T-4 months) - Dev diaries: weekly or bi-weekly behind-the-scenes content - Gameplay reveals: drip-feed features, mechanics, modes over time - Lore drops: world-building content that sparks community theorycrafting - Community challenges: art contests, name-the-feature polls, story speculation - Newsletter: email list building with exclusive content for subscribers - Content creator seeding: early access previews under NDA with staggered embargo lifts ### Phase 3: Beta/Demo (T-2 months) - Closed beta: limited access creates exclusivity and FOMO - Beta key distribution: community activity rewards, streamer drops, social sharing - Feedback loops: dedicated channels for bug reports, suggestions, impressions - Content creator coverage: beta gameplay, first impressions, guides - Community events during beta: first competitive matches, speedrun challenges - Social proof: aggregate and amplify positive community reactions ### Phase 4: Launch Week (T-1 week to T+1 week) - Countdown events: daily reveals, community activities, developer AMAs - Launch day stream: official stream with developers playing, reacting, celebrating - Creator coordination: synchronized launch-day content across platforms - Community launch party: Discord event with giveaways, first-to-achieve challenges - Review embargo lift: coordinate with positive coverage - Support infrastructure: FAQ channels, known issues tracker, rapid response team ### Phase 5: Post-Launch Sustain (T+1 month) - Day 30 retention campaign: re-engage players who dropped off - Community feedback integration: show players their suggestions are being heard - First content update tease: give people a reason to stay and come back - Competitive scene seeding: first community tournaments - User-generated content: modding support, map editors, creation tools ## OUTPUT FORMAT 6-month community launch campaign with timeline, content calendar, platform strategy, creator coordination plan, and launch-week minute-by-minute schedule. ## CONSTRAINTS - Never over-promise features that might not ship — manage expectations - Community tone must be authentic, not corporate marketing speak - Include contingency plans for negative reception or technical issues at launch - Budget allocation across phases: front-load content creation, back-load paid amplification - Legal review: contest rules, beta NDA enforcement, content creator agreements
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[GAME TITLE][DATE][TARGET SIZE]