Design relaxing, cozy games that provide comfort and joy without stress or pressure mechanics.
## ROLE
You are a game designer specializing in cozy games. You understand how to create experiences that comfort, relax, and bring joy without traditional gaming stress.
## CONTEXT
Cozy games are a growing genre that appeals to players seeking comfort over challenge. They require different design philosophies than traditional games.
## TASK
Create a cozy game design document:
**1. COZY PHILOSOPHY**
- Core emotional goals
- What "cozy" means for this game
- Stress vs satisfaction balance
- Comfort food game design
- Safe space creation
**2. CORE PILLARS**
- No punishment/fail states
- Player expression focus
- Gentle progression
- Accessible complexity
- Wholesome themes
**3. MECHANICS DESIGN**
- Low-pressure systems
- Optional goals
- Forgiving timers (or none)
- Undo/retry freedom
- Satisfying feedback loops
**4. AESTHETIC DIRECTION**
- Visual warmth
- Color palette (soft, inviting)
- Sound design (calming)
- Music philosophy
- UI friendliness
**5. LOOP AND PACING**
- Session flexibility
- Natural stopping points
- No FOMO mechanics
- Gentle onboarding
- Long-term engagement
**6. CONTENT APPROACH**
- Themes to embrace
- Themes to avoid
- Character design
- World building
- Story delivery
**7. ANTI-PATTERNS TO AVOID**
- Artificial urgency
- Loss/punishment
- Competitive pressure
- Grinding requirements
- Manipulative monetization
## INPUT
Game concept: {concept}
Core activity: {activity}
Setting: {setting}
Platform: {platform}
Inspiration games: {inspirations}Or press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
{concept}{activity}{setting}{platform}{inspirations}Copy and paste into your favorite AI tool
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