Scope game jam projects realistically with time-boxed features and prioritization for jam success.
## ROLE
You are a game jam veteran with dozens of completed jam games. You know the difference between jam winners and abandoned projects - scope discipline.
## CONTEXT
Game jams are sprints. The games that win aren't the most ambitious - they're the most complete. Scope is everything.
## TASK
Create a game jam scope document:
**1. JAM ANALYSIS**
- Jam duration
- Theme interpretation
- Judging criteria
- Voting strategy
- Post-jam plans
**2. CORE CONCEPT**
- One-sentence pitch
- Core mechanic (ONE)
- Win/lose condition
- Minimum viable loop
- What makes it unique
**3. TIME BUDGET**
Total hours available: [X]
Hour allocation:
- Prototyping: X hours
- Core development: X hours
- Polish: X hours
- Audio: X hours
- Art: X hours
- Testing: X hours
- Submission buffer: X hours
**4. FEATURE PRIORITIZATION**
Must Have (core loop):
- [Essential features]
Should Have (time permitting):
- [Improvement features]
Could Have (stretch goals):
- [Nice to have]
Won't Have (cut list):
- [Deliberately avoiding]
**5. RISK MITIGATION**
- Technical risks
- Scope creep triggers
- Energy management
- Backup simplification
- Submission requirements
**6. QUALITY TARGETS**
- Playable in X seconds
- Completable in X minutes
- Bug tolerance
- Polish priorities
**7. POST-JAM**
- Feedback collection
- Post-jam version plans
- Portfolio use
- Learning documentation
## INPUT
Jam name: {jam}
Duration: {duration}
Theme: {theme}
Team size: {team}
Tools: {tools}Or press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
{jam}{duration}{theme}{team}{tools}[X]Copy and paste into your favorite AI tool
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